Real-world objects have a characteristic shape, appearance and response to physical interactions. Computer graphics was concerned with modeling those three components of an object to bring more realism onto our computer display. In addition, CAD (computer-aided design) tools and techniques to edit and create geometry were developed to accurately and intuitively design the shape of objects. This shapes can then directly be fabricated.
Nowadays, novel 3D printer technology is getting accessible. Those printers are capable of printing with multiple materials of varying softness and color. However, this requires not only tools to accurately create the geometry of those objects but also methods to design their appearance and interaction behavior.
One of our main focuses is to develop tools and techniques to intuitively and accurately design “fabricatable” interaction behavior and appearance - thereby bridging the gap to the real! This involves building acquisition systems to identify material parameters of “fabricatable” base materials, developing novel models to intuitively design objects and accurately express the designed behavior using the measured “fabricatable” base materials.