Real-world objects have a characteristic shape, appearance and response to physical interactions. Computer graphics was concerned with modeling those three components of an object to bring more realism onto our computer display. In addition, CAD (computer-aided design) tools and techniques to edit and create geometry were developed to accurately and intuitively design the shape of objects. This shapes can then directly be fabricated. Read more about Fabrication
Time-lapse photography, in which frames are captured at a lower rate than that at which they will ultimately be played back, can create an overwhelming amount of data. For example, a single camera that takes an image every 5 seconds will produce 17,280 images per day, or close to a million images per year. Read more about Analyzing Time-lapse data
We are working to apply novel visualization tools and techniques to leading edge biomedical research. Our current focus is collaborating with the Multiscale Hemodynamics Project which is a collaboration of doctors, physicists, and computational scientists working together to model human blood flow through the coronary arteries. Read more about Biomedical Visualization
Due in large part to decreasing costs of image sensors and related technologies, point-and-shoot digital photography has become increasingly accessible over the past several years. Large digital photo collections are now common, making for a vast amount of digital image data stored in the home and across the web. For example, more than 28 million images are uploaded to Facebook daily. Read more about Content-Specific Image Enhancement using Large Image Collections
Recent advances in high-resolution acquisition techniques (e.g., electron microscopy) let scientists acquire volume data of extremely large sizes. However, the tremendous resolution and the high complexity of these volumes present big challenges to storage, processing, visualization and visual analysis at interactive rates.