@inbook { 26, title = {Hardware-Accelerated Volume Rendering}, booktitle = {The Visualization Handbook}, year = {2004}, publisher = {Elsevier}, organization = {Elsevier}, abstract = {In this chapter, we discuss methods for hardware-accelerated rendering of rectilinear volume datasets: ray casting, texture slicing, shear-warp and shear-image rendering, and splatting. We give sufficient background to enable a novice to understand the details and tradeoffs of each algorithm. As much as possible, we refer to the literature for more information.}, author = {H. Pfister and C. Johnson and C. Hansen} }