@article { 44, title = {Learning Silhouette Features for Control of Human Motion}, journal = {ACM Transactions on Graphics}, volume = {24}, year = {2005}, month = {10/2005}, pages = {1303-1331}, publisher = {ACM}, chapter = {1303}, keywords = {Algorithm, animation interface, computer vision, machine learning, motion capture, motion control, performance animation}, abstract = {We present a vision-based performance interface for controlling animated human characters. The system interactively combines information about the user's motion contained in silhouettes from three viewpoints with domain knowledge contained in a motion capture database to produce an animation of high quality. Such an interactive system might be useful for authoring, for teleconferencing, or as a control interface for a character in a game. In our implementation, the user performs in front of three video cameras}, author = {L. Ren and J. Hodgins and H. Pfister and G. Shakhnarovich and P. Viola} }