@article { 45, title = {Rendering Deformable Surface Reflectance Fields}, journal = {IEEE Transactions on Visualization and Computer Graphics}, volume = {11}, year = {2005}, month = {01/2005-02/2005}, pages = {48-58}, publisher = {IEEE}, chapter = {48}, keywords = {Computer graphics, image-based rendering.}, author = {T. Weyrich and H. Pfister and M. Gross}, abstract={Animation of photorealistic computer graphics models is an important goal for many applications. Image-based modeling has emerged as a promising approach to capture and visualize real-world objects. Animating image-based models, however, is still a largely unsolved problem. In this paper, we extend a popular image-based representation called surface reflectance field to animate and render deformable real-world objects under arbitrary illumination. Deforming the surface reflectance field is achieved by modifying the underlying impostor geometry. We augment the impostor by a local parameterization that allows the correct evaluation of acquired reflectance images, preserving the original light model on the deformed surface. We present a deferred shading scheme to handle the increased amount of data involved in shading the deformable surface reflectance field. We show animations of various objects that were acquired with 3D photography.} }