Architectures for Real-Time Volume Rendering
Journal of Future Generation Computer Systems (FGCS), 1999.
Over the last decade, volume rendering has become an invaluable visualization technique for a wide variety of applications. This paper reviews three special-purpose architectures for interactive volume rendering: texture mapping, VIRIM, and VolumePro. Commercial implementations of these architectures are available or underway. The discussion of each architecture will focus on the algorithm, system architecture, memory system, and volume rendering performance.