CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting

CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting

Karly Hou, Wanhua Li, and Hanspeter Pfister.

4D Vision Workshop @ CVPR 2025, 2025.

Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or videos. In this work, we propose a novel extension to 4D Gaussian Splatting for dynamic scenes. Drawing on ideas from residual learning, we hierarchically decompose the dynamic scene into a "video-segment-frame" structure, with segments dynamically adjusted by optical flow. Then, instead of directly predicting the time-dependent signals, we model the signal as the sum of video-constant values, segment-constant values, and frame-specific residuals, as inspired by the success of residual learning. This approach allows more flexible models that adapt to highly variable scenes. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets, with the greatest improvements on complex scenes with large movements, occlusions, and fine details, where current methods degrade most.

Acknowledgements

This work is supported in part by NIH grant R01HD104969.

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