Gradient estimation and sheared interpolation for the cube architecture

Gradient estimation and sheared interpolation for the cube architecture

Pfister H, Wessels F, and Kaufman A.

Computers & Graphics, 1995.

We describe novel ways of gradient estimation and tri-linear interpolation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per second.