Three architectures for volume rendering

Three architectures for volume rendering

Hesser J, Manner R, Knittel G, Straßer W, Pfister H, and Kaufman A.

(Wiley Online Library: Computer Graphics Forum, 1995.)

Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSl give impetus to the development of special-purpose volume rendering architectures. This paper presents and characterizes three recently developed volume rendering engines which are based on the ray-casting method. A taxonomy of the algorithmic variants of ray-casting and details of ...