Hardware-Accelerated Volume Rendering

Hardware-Accelerated Volume Rendering

H. Pfister, C. Johnson, and C. Hansen.

(Elsevier: The Visualization Handbook, 2004.)

In this chapter, we discuss methods for hardware-accelerated rendering of rectilinear volume datasets: ray casting, texture slicing, shear-warp and shear-image rendering, and splatting. We give sufficient background to enable a novice to understand the details and tradeoffs of each algorithm. As much as possible, we refer to the literature for more information.